Serverless: 15% slower and 8x more expensive

Recently I wanted to try changing the API we have at CardGames.io and try using the Serverless framework. Serverless has been a hot topic in the tech world for the last few years and I was procrastinating wanted to keep my tech skills up to date by trying something new, so I decided to spend a few hours learning about serverless and see if hosting our API that way made sense.

Read more: http://einaregilsson.com/serverless-15-percent-slower-and-eight-times-more-expensive/

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